Zurück zum Ranking

pokepetter/ursina

Pythonpokepetter.github.io/ursina/

A 3D and 2D game engine for Python

game-enginepythongame-development3d-game-engine
Sterne-Wachstum
Sterne
2.6k
Forks
354
Wochenwachstum
Issues
33
1k2k
Jan. 2018Nov. 2020Sept. 2023Juli 2026
ArtefaktePyPIpip install ursina
README

ursina ʕ •ᴥ•ʔゝ□

Website | Discord | Twitter | Patreon | Sponsor

An easy to use game engine/framework for python.

Banner

Trailer

Getting Started

  1. Install Python 3.10 or newer.

  2. Open cmd/terminal and type:

pip install ursina

To get the newest, in development version from GitHub, install it like this:

pip install git+https://github.com/pokepetter/ursina.git

If you want to easily edit the source, it's recommended to clone the git repo and pip install with --editable flag like this. Make sure you have git installed.

git clone https://github.com/pokepetter/ursina.git
cd ursina
pip install --editable .

Also install any of the optional dependencies you want from the list below, or install them all with:

pip install ursina[extras]

On some systems you might have to use pip3 instead of pip in order to use Python 3 and not the old Python 2. To use a specific Python version, use:

python3.xx -m pip install ursina

Where 3.xx is the version you want to target.

Dependencies

  • python 3.10+
  • panda3d
  • pillow, for texture manipulation
  • psd-tools, for converting .psd files
  • blender, for converting .blend files
  • pyperclip, for copy/pasting

Examples

from ursina import *            # this will import everything we need from ursina with just one line.

app = Ursina()
ground = Entity(
    model = 'cube',
    color = color.magenta,
    z = -.1,
    y = -3,
    origin = (0, .5),
    scale = (50, 1, 10),
    collider = 'box',
    )

app.run()                       # opens a window and starts the game.

There are other examples in the samples folder, or in samples website

How do I make a game?

Ursina games are made by writing Python code. You can use any text editor you want, but personally I like to use Atom.

  1. Create an empty .py file called ursina_game.py
  2. Copy this text into your new file:
from ursina import *           # this will import everything we need from ursina with just one line.

app = Ursina()

player = Entity(
    model = 'cube' ,           # finds a 3d model by name
    color = color.orange,
    scale_y = 2
    )

def update():                  # update gets automatically called by the engine.
    player.x += held_keys['d'] * .1
    player.x -= held_keys['a'] * .1


app.run()                     # opens a window and starts the game.
  1. Run this in the terminal start the game:

    python ursina_game.py
    

    ... or run it with your editor/IDE of choice.

  2. You can now move the orange box around with 'a' and 'd'!

    To close the window, you can by default, press control+shift+alt+q or press the red x.

Documentation

Found a bug? Posting it in Issues. Fixed a bug? Make a pull request.

Project Structure

## Project Structure

📁docs
    📃index.txt
    📃documentation.txt
    📃inventory_tutorial.txt
    ...
        # text files for the website. gets turned into .html files with sswg.

    📃cheat_sheet.html
        # auto generated documentation made with documentation_generator.py.

    📃tutorial_generator.py
        # turns specific .py files into .txt files, which can then be turned into .html by sswg.
        # this extracts the comments from the source files into description for that step and the code after into code blocks.
        # see platformer_tutorial.py for an example.

📁samples               # small example games.

📁ursina                # the actual ursina module.
    📁audio                 # built-in audio clips.
    📁editor                # the 3d level editor for ursina.
    📁fonts                 # built-in fonts.
    📁models                # .blend files, source files, for built-in 3d models.
        📁procedural            # classes for generating 3d models, like Cylinder, Quad and Terrain.
    📁models_compressed     # .blend files converted to .ursinamesh.
    📁prefabs               # higher level classes like Draggable, Slider, Sprite, etc.

    📃__init__.py
    📃application.py
    📃audio.py
    ...
        # ursina base modules, like code for Entity, input_handler, Text, window and so on.
Ähnliche Repositories
godotengine/godot

Godot Engine – Multi-platform 2D and 3D game engine

C++MIT Licensegame-enginegodot
godotengine.org
114.5k26.1k
ocornut/imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++MIT Licenseguigamedev
74.9k11.9k
bevyengine/bevy

A refreshingly simple data-driven game engine built in Rust

Rustcrates.ioApache License 2.0bevygamedev
bevy.org
47.3k4.7k
raysan5/raylib

A simple and easy-to-use library to enjoy videogames programming

Czlib Licenseraylibc
raylib.com
34k3.2k
BabylonJS/Babylon.js

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

TypeScriptnpmApache License 2.0webglwebgl2
babylonjs.com
25.8k3.7k
libgdx/libgdx

Desktop/Android/HTML5/iOS Java game development framework

JavaMavenApache License 2.0libgdxjava
libgdx.com
25.2k6.5k
4ian/GDevelop

🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

JavaScriptnpmOthergamejavascript
gdevelop.io
25k1.5k
leereilly/games

Archived — A list of games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.

game-enginehtml5-games
24.9k3.5k
cocos2d/cocos2d-x

Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

C++cocos2dcocos2d-x
cocos.com/en/cocos2d-x
19.1k7.1k
kitao/pyxel

A retro game engine for Python

Rustcrates.ioOthergamegame-development
17.6k929
aframevr/aframe

:a: Web framework for building virtual reality experiences.

JavaScriptnpmMIT Licensevrwebvr
aframe.io
17.6k4.4k
OpenRA/OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

C#GNU General Public License v3.0game-enginestrategy-game-engine
openra.net
17.1k3k