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begla/Intrinsic

C++

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

vulkangamerenderinggame-enginecross-platform-gamecross-platformdata-oriented-designdata-orientedvulkan-sdkrendering-engine
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oct 2016ene 2020abr 2023jul 2026
README

Intrinsic

Contribute! Buy Me a Coffee at ko-fi.com

NOTE: This project is no longer being actively worked on and has been superseded by IOLITE, a voxel-powered game engine currently in its initial development phase. You can find more details here: https://iolite-engine.com

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

The Intrinsic repository is hosted on GitHub. You can find some simple build and setup instructions in GETTING_STARTED.md.

Contributions and general support are welcome at any time.

Build Status

Platform Build Status
Windows (Visual Studio 2017) Windows Build Status
Linux (GCC 6.0 / Clang 4.0) Linux Build Status

Screenshots

Intrinsic IntrinsicEd IntrinsicEd IntrinsicEd

License

// Copyright 2017 Benjamin Glatzel
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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