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sammwyy/MikuMikuBeam

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An open-source network stresser tool but it's Hatsune Miku

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README

Miku Miku Beam 💥⚡ (Network Stresser)

A fun and visually appealing stress testing server with a Miku-themed frontend, where you can configure and run attacks while enjoying a banger song in the background! 🎤✨

Screenshot

Features 🎉

  • 🐳 Docker Ready: MMB is ready to be built and run in a Docker container.
  • 🌐 Real-time Attack Visualization: View your attack's progress and statistics in real-time as it runs. 🔥
  • 🎶 Miku-themed UI: A cute and vibrant design with Miku's vibe to make the process more fun. Includes a banger song to keep you pumped! 🎧
  • 🧑‍💻 Configurable Attack Parameters: Easily set the attack method, packet size, duration, and packet delay via the frontend interface.
  • 🛠️ Multi-threaded Attack Handling: The server processes attacks using multiple goroutines for optimal performance and scalability.
  • 📊 Live Stats: Track the success and failure of each attack in real-time. See how many packets are sent and whether they succeed or fail.
  • 🖼️ Aesthetic Design: A visually cute interface to make your experience enjoyable. 🌸
  • 📡 Attack Methods::
    • HTTP Flood - Send random HTTP requests
    • HTTP Bypass - Send HTTP requests that mimics real requests (Redirects, cookies, headers, resources...)
    • HTTP Slowloris - Send slow HTTP requests and keep the connection open
    • Minecraft Ping - Send Minecraft ping/motd requests
    • TCP Flood - Send random TCP packets
  • 🚀 CLI Support: Run attacks from the command line with colored output and real-time stats
  • 🔄 Multi-client Support: Multiple web clients can run attacks simultaneously
  • 🎯 Per-client Attack Management: Each client has its own isolated attack instance

Project Structure 🏗️

The project is divided into four main components:

📱 CLI (cmd/mmb-cli/)

Command-line interface for running attacks from terminal:

  • Colored output with real-time statistics
  • --verbose flag for detailed attack logs
  • --no-proxy flag to run without proxies
  • --threads flag to control concurrency

⚙️ Core (internal/)

The engine and attack implementations:

  • engine/ - Attack coordination and management
  • attacks/ - Individual attack method implementations
    • http/ - HTTP-based attacks (flood, bypass, slowloris)
    • tcp/ - TCP-based attacks (flood)
    • game/ - Game-specific attacks (minecraft ping)
  • config/ - Configuration management
  • proxy/ - Proxy loading and filtering
  • netutil/ - Network utilities (HTTP/TCP clients with proxy support)

🌐 Server (cmd/mmb-server/)

Web server with Socket.IO support:

  • REST API endpoints (/attacks, /configuration)
  • Real-time communication via Socket.IO
  • Static file serving for web client
  • Multi-client attack management

🎨 Web Client (web-client/)

React-based frontend:

  • Modern UI with Miku theme
  • Real-time attack visualization
  • Socket.IO integration for live updates
  • Configuration management interface

Quick Start 🚀

# 1. Clone and setup
git clone https://github.com/sammwyy/mikumikubeam.git
cd mikumikubeam

# 2. Install dependencies
make prepare

# 3. Create required files
echo "http://proxy1:8080" > data/proxies.txt
echo "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36" > data/uas.txt

# 4. Build and run
make all && make run-server

# 5. Open http://localhost:3000 in your browser

Setup 🛠️

Prerequisites 📦

Make sure you have the following installed:

  • Go (v1.21 or above) 🐹
  • Node.js (v18 or above) 🌱
  • npm (Node Package Manager) 📦

Development Mode 🔧

  1. Clone this repository:

    git clone https://github.com/sammwyy/mikumikubeam.git
    cd mikumikubeam
    
  2. Install dependencies:

    make prepare
    
  3. Create the necessary files:

    • data/proxies.txt - List of proxies (one per line).
    • data/uas.txt - List of user agents (one per line).
  4. Build everything (web client + binaries):

    make all
    
  5. Run the server:

    make run-server
    
    • The web interface runs on http://localhost:3000.
    • The API runs on http://localhost:3000/api.

Production Mode 💥

  1. Clone the repository and navigate to the project directory:

    git clone https://github.com/sammwyy/mikumikubeam.git
    cd mikumikubeam
    
  2. Install dependencies:

    make prepare
    
  3. Build everything:

    make all
    
  4. Start the server in production mode:

    ./bin/mmb-server
    

    In production mode, both the frontend and backend are served on the same port (http://localhost:3000).

Don't forget to add the necessary files data/proxies.txt and data/uas.txt.

Usage ⚙️

Web Interface 🌐

Once the server is up and running, you can interact with it via the web interface:

  1. Start Attack:

    • Set up the attack parameters: target URL, attack method (HTTP Flood, Slowloris, TCP, etc...), packet size, duration, and delay.
    • Press "Start Attack" to initiate the stress test.
  2. Stop Attack:

    • Press "Stop Attack" to terminate the ongoing attack.
  3. Multiple Clients:

    • Open multiple browser tabs/windows to run different attacks simultaneously
    • Each client maintains its own attack instance

CLI Interface 💻

Run attacks directly from the command line:

# Basic attack
./bin/mmb-cli attack http_flood http://example.com

# With custom parameters
./bin/mmb-cli attack http_bypass http://example.com --duration 120 --delay 100 --packet-size 1024 --threads 8

# Verbose mode (shows detailed logs)
./bin/mmb-cli attack tcp_flood http://example.com --verbose

# Without proxies
./bin/mmb-cli attack minecraft_ping minecraft.example.com:25565 --no-proxy

Example Request

{
  "target": "http://example.com",
  "attackMethod": "http_flood",
  "packetSize": 512,
  "duration": 60,
  "packetDelay": 500,
  "threads": 4
}

Adding Proxies and User-Agents

Access to the data/proxies.txt and data/uas.txt can now be done fully in the web interface. Click the text button to the right of the beam button to open up the editor.

AnnotatedImage

Multi-threaded Attack Handling 🔧💡

Each attack runs in multiple goroutines (threads), ensuring optimal performance and scalability. The attack workers are dynamically loaded based on the selected attack method (HTTP, TCP, etc...).

Attack Methods Implementation:

  • HTTP Flood: Random GET/POST requests with configurable payloads
  • HTTP Bypass: Browser-mimicking requests with realistic headers and cookies
  • HTTP Slowloris: Slow HTTP requests that keep connections open
  • TCP Flood: Raw TCP packet flooding with random data
  • Minecraft Ping: Minecraft server status requests

Makefile Commands 🛠️

make prepare      # Install all dependencies (go mod tidy + npm install)
make all          # Build everything (web client + CLI + server)
make webclient    # Build React frontend only
make cli          # Build CLI binary only
make server       # Build server binary only
make run-cli      # Run CLI with example attack
make run-server   # Run web server
make clean        # Clean build artifacts

Quick Start Commands:

# Complete setup (recommended)
make prepare && make all && make run-server

# Or step by step
make prepare      # Install dependencies
make webclient    # Build frontend
make cli          # Build CLI
make server       # Build server
make run-server   # Start server

To-Do 📝

  • Add more attack methods:

    • UDP 🌐
    • DNS 📡
    • And more! 🔥
  • Enhance attack statistics and reporting for better real-time monitoring. 📊

Contributing 💖

Feel free to fork the repo and open pull requests with new attack protocols, bug fixes, or improvements. If you have an idea for a new feature, please share it! 😄

Adding New Attack Methods ⚡

To extend the server with new attack methods, you can create new worker files and add them to the attack registry.

For example:

  1. Create a new attack worker in internal/attacks/your_protocol/:
package yourprotocol

import (
    "context"
    core "github.com/sammwyy/mikumikubeam/internal/engine"
)

type yourWorker struct{}

func NewYourWorker() *yourWorker { return &yourWorker{} }

func (w *yourWorker) Fire(ctx context.Context, params core.AttackParams, p core.Proxy, ua string, logCh chan<- core.AttackStats) error {
    // Your attack implementation here
    core.SendAttackLogIfVerbose(logCh, p, params.Target, params.Verbose)
    return nil
}
  1. Register the attack in internal/engine/registry.go:
func NewRegistry() Registry {
    return &registry{
        workers: map[AttackKind]AttackWorker{
            AttackHTTPFlood:     http.NewFloodWorker(),
            AttackHTTPBypass:    http.NewBypassWorker(),
            AttackHTTPSlowloris: http.NewSlowlorisWorker(),
            AttackTCPFlood:      tcp.NewFloodWorker(),
            AttackMinecraftPing: game.NewPingWorker(),
            AttackYourProtocol:  yourprotocol.NewYourWorker(), // Add your attack
        },
    }
}
  1. Add the attack method to the web client's attack list.

FAQs ❓

1. What operating system does MMB support?

Windows, Linux, Mac and Android (untested)

2. It crashes on startup, giving a "concurrently" error

This is a Node.js/React issue. Make sure you have Node.js v18+ installed and run npm install in the web-client directory.

3. I go to "http://localhost:3000" and nothing appears.

Make sure you've built the web client with make build-webclient and the server is running with ./bin/mmb-server.

4. Requests fail to be sent to the target server (Read timeout and variations)

You must put the corresponding proxies in the file data/proxies.txt. On each line, put a different proxy that will be used to perform the attack. The format must be the following:

  • protocol://user:password@host:port (Proxy with authentication)
  • protocol://host:port
  • host:port (Uses http as default protocol)
  • host (Uses 8080 as default port)

5. How do I run attacks without proxies?

Use the --no-proxy flag in CLI or set ALLOW_NO_PROXY=true environment variable for the server.

6. Can I run multiple attacks simultaneously?

Yes! The web server supports multiple clients running different attacks at the same time. Each client maintains its own attack instance.

7. The web client doesn't load or shows errors

Make sure you've run make all to build the web client. The web client needs to be built before the server can serve it.

8. CLI shows "No proxies available" error

Either add proxies to data/proxies.txt or use the --no-proxy flag to run without proxies.

9. Build fails with "module not found" errors

Run go mod tidy to download all Go dependencies, then cd web-client && npm install for Node.js dependencies.


License 📝

This project is licensed under the MIT License - see the LICENSE file for details.


Disclaimer 🚨

Please note that this project is for educational purposes only and should not be used for malicious purposes.


(。♥‿♥。) Happy Hacking 💖🎶

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