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QianMo/Real-Time-Rendering-4th-Bibliography-Collection
HTMLReal-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
real-time-renderinggraphicsrenderingrendering-3d-graphicsrendering-enginegraphics-programming
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스타
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2021년 10월2022년 7월2023년 5월2024년 2월2024년 12월2025년 10월2026년 7월
README
<Real Time Rendering 4th> Bibliography Collection
《Real-Time Rendering 4th》 (RTR4) 参考文献合集典藏。目前已收录超过2000份的 《Real-Time Rendering 4th》 (RTR4)参考文献。
Collection of Real-Time Rendering 4th (RTR4) Bibliography.Currently,more than 2000 bibliography of Real-Time Rendering 4th (RTR4) have been included.

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Content
Chapter 1-24 : 1956+ Files
- Chapter 1 Introduction
- Chapter 2 The Graphics Rendering Pipeline
- Chapter 3 The Graphics Processing Unit
- Chapter 4 Transforms
- Chapter 5 Shading Basics
- Chapter 6 Texturing
- Chapter 7 Shadows
- Chapter 8 Light and Color
- Chapter 9 Physically Based Shading
- Chapter 10 Local Illumination
- Chapter 11 Global Illumination
- Chapter 12 Image-Space Effects
- Chapter 13 Beyond Polygons
- Chapter 14 Volumetric and Translucency Rendering
- Chapter 15 Non-Photorealistic Rendering
- Chapter 16 Polygonal Techniques
- Chapter 17 Curves and Curved Surfaces
- Chapter 18 Pipeline Optimization
- Chapter 19 Acceleration Algorithms
- Chapter 20 Efficient Shading
- Chapter 21 Virtual and Augmented Reality
- Chapter 22 Intersection Test Methods
- Chapter 23 Graphics Hardware
- Chapter 24 The Future
Chapter 25 Collision Detection
- 105+ Files
Chapter 26 Real-Time Ray Tracing
- 106+ Files
Appendices - Linear Algebra and Trigonometry
- 14+ Files
Introduction
https://zhuanlan.zhihu.com/p/418196347
References
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