랭킹으로 돌아가기
TokisanGames/Terrain3D
C++A high performance, editable terrain system for Godot 4.
godot-plugingodot4terraingamedev-toolgamedevelopmentgodot-addonsgodot-engineterrain-editingterrain-visualizationgame-developmentgamedevgodot
주요 지표
스타 성장
스타
4.1k
포크
283
주간 성장
—
이슈
73
1k2k3k4k
2023년 7월2024년 1월2024년 7월2025년 1월2025년 7월2026년 1월2026년 7월
README

Terrain3D
A high performance, editable terrain system for Godot 4.
Features
- Written in C++ as a GDExtension addon, which works with official builds of Godot Engine
- Can be accessed by GDScript, C#, and any language Godot supports
- Terrains as small as 64x64m up to 65.5x65.5km (4295km^2) in non-contiguous and variable sized regions
- Up to 32 textures
- Up to 10 levels of detail for the terrain mesh
- Foliage instancing, with up to 10 levels of detail, and a shadow impostor
- Sculpting, holes, texture painting, texture detiling, painting colors and wetness
- Imports heightmaps from HTerrain, Gaea, World Creator, World Machine, Unity, Unreal and any tool that can export a heightmap. See heightmaps
Games Using Terrain3D
Please see the featured games using Terrain3D for examples of what it can do.
Getting Started
Read the Introduction to understand how this terrain system works.
Read the Installation & Upgrade instructions.
Watch the tutorial videos and read through the documentation.
For support, read Getting Help and join our Discord server.
Credit
Developed for the Godot community by:
| Cory Petkovsek, Tokisan Games | |
| Roope Palmroos, Outobugi Games |
And the contribution team in AUTHORS.md and on the right of the github page.
Contributing
Please see Contributing if you would like to help make Terrain3D the best terrain system for Godot.
License
This addon has been released under the MIT License.
관련 저장소