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SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

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README

SkiaSharp

SkiaSharp HarfBuzzSharp

SkiaSharp.Views SkiaSharp.Views.Maui.Controls SkiaSharp.Views.Uno.WinUI

discord SkiaSharp API Docs HarfBuzzSharp API Docs SkiaSharp Guides

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SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (skia.org). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

SkiaSharp provides cross-platform bindings for:

  • .NET Standard 2.0
  • .NET Framework 4.6.2+ (Recommended .NET Framework 4.8)
  • .NET Core
  • .NET 6+
  • Tizen
  • Android
  • iOS
  • tvOS
  • macOS
  • Mac Catalyst
  • WinUI 3 (Windows App SDK / Uno Platform)
  • Windows Classic Desktop (Windows.Forms / WPF)
  • Web Assembly (WASM)
  • Uno Platform (iOS / Android / Windows / macOS / Linux / WebAssembly)

The API Documentation is available on the web to browse.

Using SkiaSharp

SkiaSharp is available as a convenient NuGet package, to use install the package like this:

nuget install SkiaSharp

Because there are multiple distros of Linux, and we cannot possibly support them all, we have a separate NuGet package that will contain the supported binaries for a few distros: SkiaSharp.NativeAssets.Linux. (distros) (more info)

There is also a early access feed that you can use to get the latest and greatest, before it goes out to the public:

https://aka.ms/skiasharp-eap/index.json

Building SkiaSharp

Building SkiaSharp is mostly straight forward. The main issue is the multiple dependencies for each platform.

However, these are easy to install as they are found on the various websites. If you are just working on managed code, it is even easier as there are ways to skip all the native builds.

Contributing

We welcome contributions! Please see CONTRIBUTING.md for guidelines on:

  • Reporting issues
  • Submitting pull requests
  • Building from source
  • Adding new APIs

For comprehensive documentation:

Contributors

Made with contrib.rocks.

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