랭킹으로 돌아가기

pixiv/three-vrm

TypeScript

Use VRM on Three.js

gltfthreejsvrm3davatarwebgl
스타 성장
스타
2k
포크
174
주간 성장
이슈
23
5001k1.5k2k
2019년 9월2021년 12월2024년 4월2026년 7월
아티팩트npmnpm install three-vrm
README

@pixiv/three-vrm

@pixiv/three-vrm on npm

Use VRM on three.js

three-vrm

GitHub Repository

Examples

Guides

API Reference

How to Use

from HTML

You will need:

  • Three.js build
  • GLTFLoader
  • A build of @pixiv/three-vrm
    • .module ones are ESM, otherwise it's UMD and injects its modules into global THREE
    • .min ones are minified (for production), otherwise it's not minified and it comes with source maps

You can import all the dependencies via CDN like jsDelivr.

<script type="importmap">
  {
    "imports": {
      "three": "https://cdn.jsdelivr.net/npm/three@0.180.0/build/three.module.js",
      "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.180.0/examples/jsm/",
      "@pixiv/three-vrm": "https://cdn.jsdelivr.net/npm/@pixiv/three-vrm@3/lib/three-vrm.module.min.js"
    }
  }
</script>

<script type="module">
  import * as THREE from 'three';
  import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  import { VRMLoaderPlugin } from '@pixiv/three-vrm';

  // ... Setup renderer, camera, scene ...

  // Create a GLTFLoader - The loader for loading VRM models
  const loader = new GLTFLoader();

  // Install a GLTFLoader plugin that enables VRM support
  loader.register((parser) => {
    return new VRMLoaderPlugin(parser);
  });

  loader.load(
    // URL of the VRM you want to load
    '/models/VRM1_Constraint_Twist_Sample.vrm',

    // called when the resource is loaded
    (gltf) => {
      // retrieve a VRM instance from gltf
      const vrm = gltf.userData.vrm;

      // add the loaded vrm to the scene
      scene.add(vrm.scene);

      // deal with vrm features
      console.log(vrm);
    },

    // called while loading is progressing
    (progress) => console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),

    // called when loading has errors
    (error) => console.error(error),
  );

  // ... Perform the render loop ...
</script>

See the Three.js document if you are not familiar with Three.js yet: https://threejs.org/docs/#manual/en/introduction/Creating-a-scene

See the example for the complete code: https://github.com/pixiv/three-vrm/blob/release/packages/three-vrm/examples/basic.html

via npm

Install three and @pixiv/three-vrm :

npm install three @pixiv/three-vrm

Use with WebGPURenderer

Starting from v3, we provide WebGPURenderer compatibility. To use three-vrm with WebGPURenderer, specify the WebGPU-compatible MToonNodeMaterial for the materialType option of MToonMaterialLoaderPlugin.

MToonNodeMaterial only supports Three.js r167 or later. The NodeMaterial system of Three.js is still under development, so we may break compatibility with older versions of Three.js more frequently than other parts of three-vrm.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MToonMaterialLoaderPlugin, VRMLoaderPlugin } from '@pixiv/three-vrm';
import { MToonNodeMaterial } from '@pixiv/three-vrm/nodes';

// ... Setup renderer, camera, scene ...

// Create a GLTFLoader
const loader = new GLTFLoader();

// Register a VRMLoaderPlugin
loader.register((parser) => {

  // create a WebGPU compatible MToonMaterialLoaderPlugin
  const mtoonMaterialPlugin = new MToonMaterialLoaderPlugin(parser, {

    // set the material type to MToonNodeMaterial
    materialType: MToonNodeMaterial,

  });

  return new VRMLoaderPlugin(parser, {

    // Specify the MToonMaterialLoaderPlugin to use in the VRMLoaderPlugin instance
    mtoonMaterialPlugin,

  });

});

// ... Load the VRM and perform the render loop ...

See the example for the complete code: https://github.com/pixiv/three-vrm/blob/release/packages/three-vrm/examples/webgpu-dnd.html

Contributing

See: CONTRIBUTING.md

LICENSE

MIT

관련 저장소
google/filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++Apache License 2.0pbrgraphics
google.github.io/filament/
20.3k2.2k
playcanvas/engine

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF

JavaScriptnpmMIT Licensewebglwebgl2
playcanvas.com
16.3k1.9k
CesiumGS/cesium

An open-source JavaScript library for world-class 3D globes and maps :earth_americas:

JavaScriptnpmApache License 2.03dgeospatial
cesium.com/cesiumjs/
15.5k3.9k
assimp/assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

C++Otherasset-pipelineassets
assimp.org
13.1k3.2k
google/model-viewer

Easily display interactive 3D models on the web and in AR!

TypeScriptnpmApache License 2.03d-modelsgltf
modelviewer.dev
8.2k940
zeux/meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

C++MIT Licensegpumesh-processing
meshoptimizer.org
8.1k705
turanszkij/WickedEngine

3D engine with modern graphics

C++MIT Licensedirectx12vulkan
wickedengine.net
7.2k756
f3d-app/f3d

Fast and minimalist 3D viewer.

C++BSD 3-Clause "New" or "Revised" Licensestl-viewergltf-viewer
f3d.app
4.6k436
vrm-c/UniVRM

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

C#MIT Licenseunity3dgltf
vrm.dev/en
3.3k486
xelatihy/yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

C++path-tracergltf
xelatihy.github.io/yocto-gl
2.9k214
gildor2/UEViewer

Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

C++MIT Licenseumodelunreal
gildor.org/en/projects/umodel
2.9k564
pissang/claygl

A WebGL graphic library for building scalable Web3D applications

JavaScriptnpmBSD 2-Clause "Simplified" Licensewebglgltf
2.9k297